Research Gallery

Designing Diegetic Cues to Guide Users' Attention Toward Interactive Components in a VR Experience

Dance of the Sea King: Integrating Cultural Identity into the Design of Interactive Animation

Virtual Field Lab

Toward a Digital Humanities Support Network

Once Upon a Game: Improving Motivational Factors Contributing to Aliteracy Through Arts- and Narrative-Driven, Interactive Gameplay

Happy Lane 403

Past Future Tenses

Embrace: Using Autoethnography in Animation to Strengthen the Asexual Community
